Sunday, December 14, 2014

Course Reflection


The GAME plan that I developed was for my students to integrate technology and personal research to present their ideas for a community learning experience.  A new learning that resulted from following my GAME plan was the amount of preparation that I needed prior to implementing the lesson plan.  Synchronizing the students’ use of technology throughout the unit plan to make sure that troubleshooting would not become time consuming.  Giving students technology will expand the different options available to them to give more creative opportunities to learn in ways that they learn best.  I have felt that giving students time to explore new technology and software to create smaller activities prior to the larger activity will produce better results for the project-based activity.  An immediate change that I would make in my GAME plans are to allot time for students to create smaller products that uses different processing software to be used for a major assignment that will use multiple processing software.  I plan on integrating technology as well as problem-based learning, social networking/online collaboration, and digital storytelling into my instruction by continuing my education in learning new technology that can be used in classrooms across the curriculum. 

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