The GAME plan that I developed was
for my students to integrate technology and personal research to present their
ideas for a community learning experience.
A new learning that resulted from following my GAME plan was the amount
of preparation that I needed prior to implementing the lesson plan. Synchronizing the students’ use of technology
throughout the unit plan to make sure that troubleshooting would not become
time consuming. Giving students
technology will expand the different options available to them to give more
creative opportunities to learn in ways that they learn best. I have felt that giving students time to
explore new technology and software to create smaller activities prior to the
larger activity will produce better results for the project-based
activity. An immediate change that I
would make in my GAME plans are to allot time for students to create smaller
products that uses different processing software to be used for a major
assignment that will use multiple processing software. I plan on integrating technology as
well as problem-based learning, social networking/online collaboration, and
digital storytelling into my instruction by continuing my education in learning
new technology that can be used in classrooms across the curriculum.